EARN POINTS IN SIMULATION those who collaborate with the opposition.
"The punishment does not help to achieve results. Serves only to reaffirm a strict hierarchy." The
had said to the jailers at Abu Ghraib, maybe they would be kept a bit '. Punishment does not do any good, is a behavior from losers. The sociological and psychological truth, that prisoners and subjected the world had already guessed, is now certified by a Harvard University study, led by Martin Nowak and published in Nature. The researchers gathered a group of volunteers and screened them with a series of role-playing games (not torture) to understand what were the behaviors more efficient in a group or in a hierarchical chain.
The key experiment was the "Prisoner's Dilemma", a model already studied in economics and sociology.
version of the game used in the experiment, volunteers had different options of win or loss, related to the moves of others. Each player could decide to "cooperate" with opponents (losing a coin, but making them win two opponents), thinking only of his own interests and thus win by losing his opponent, to punish the opponent, a currency and self-assessed wasting the "enemy" four coins.
the end, the five players were better placed than those who chose not to punish ever. At the other extreme are those who had placed the punishment frequently qui red. The punishment short
NOT USED TO PROMOTE COOPERATION, BUT EQUAL TO OTHER REQUIREMENTS AS THAT OF REINFORCING A HIERARCHY OF CONTROL OR DEFEND A property '.
"Winners do not punish," summed up David G. Rand, a researcher at Harvard.
not do it because the punishment creates a spiral of revenge, which can have destructive consequences. "In a competitive society like today - he concludes - who choose to punish, lost, victim of his own weapon."
study published in Nature
"The punishment does not help to achieve results. Serves only to reaffirm a strict hierarchy." The
had said to the jailers at Abu Ghraib, maybe they would be kept a bit '. Punishment does not do any good, is a behavior from losers. The sociological and psychological truth, that prisoners and subjected the world had already guessed, is now certified by a Harvard University study, led by Martin Nowak and published in Nature. The researchers gathered a group of volunteers and screened them with a series of role-playing games (not torture) to understand what were the behaviors more efficient in a group or in a hierarchical chain.
The key experiment was the "Prisoner's Dilemma", a model already studied in economics and sociology.
version of the game used in the experiment, volunteers had different options of win or loss, related to the moves of others. Each player could decide to "cooperate" with opponents (losing a coin, but making them win two opponents), thinking only of his own interests and thus win by losing his opponent, to punish the opponent, a currency and self-assessed wasting the "enemy" four coins.
the end, the five players were better placed than those who chose not to punish ever. At the other extreme are those who had placed the punishment frequently qui red. The punishment short
NOT USED TO PROMOTE COOPERATION, BUT EQUAL TO OTHER REQUIREMENTS AS THAT OF REINFORCING A HIERARCHY OF CONTROL OR DEFEND A property '.
"Winners do not punish," summed up David G. Rand, a researcher at Harvard.
not do it because the punishment creates a spiral of revenge, which can have destructive consequences. "In a competitive society like today - he concludes - who choose to punish, lost, victim of his own weapon."
study published in Nature
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